

But the plucky strings, soft but quick drums, and especially the flute, it gives it all a feel of fun wheeling energy all the same, feeling like a great little rendition. Plunging Falls is a remix of the slide theme from 64, not bombastic in any way, lacking all the wild energy from the original. Of course, it doesn’t stop with just one song: the whole soundtrack has a great time being minimal and varied in instruments. It’s fun! It’s bouncy! It makes you wanna get out there and do some dang platforming! It’s a great take on the musical feel of the series. Yet, it still feels intimately connected to the spirit of the guy. Listen to it, and you might be shocked how willing it is to be basic compared to other tracks. This is perhaps the quietest and least imposing an overworld theme Mario has ever had. It’s a jazzy, fun time, with trumpets carrying the melody mainly, being very minimalistic otherwise: only a few short strings will come in, with a small break where they take over filling out the song. It results in an extremely laid back soundtrack, honestly, starting with even the very first stage: Super Bell Hill. It’s overall got a pretty upbeat tone, but it’ll communicate winter calm through soft chimes, or a sunny beach through maracas, and even threat through letting an electric guitar of all things play. 3D World does a lot of its tone setting via which instruments it chooses for every stage, giving what would be pretty normal songs a different vibe than what you’d typically expect. It lets the melodies swing more, or it lets them feel like a live performance, that sort of stuff. It gives the game a lot more energy than is typical for Mario, in a lot more ways than before. Something pretty neat! Mario 3D World isn’t going to rock your world with how it sounds, but it’s a really fun little showing of how pulling back on the grandness can still produce some great orchestral sound. When you take reallllly wide amounts of instruments, but apply it to very traditional Mario melodies, what do you get? So, the question becomes much different, then. 3D World continues the musical choice from the previous Galaxy games of using a lot of orchestral instruments and other ones too. But what’s interesting about it isn’t the base: it’s all that’s built upon it.

In terms of the basics, 3D World is absolutely using the same base as 3D Land, there’s no question here. In some ways, it kind of is! It’s got the same sort of melodies, the same old bouncy Mario, with a similar sort of way in which it carries itself. When you look at 3D World, it really does look like it’ll just be a music quality bump of the same thing. What 3D Land really does is set a template for what the next one did much more interestingly. There’s genuinely not a lot to say: from the Overworld Theme to the Underwater Theme to the Underground Theme, they’re just… Mario! Not bad, not a standout, just business as usual. They use a wider array of instruments, sure, but the melody and composition is still undeniably classic Mario in every way.
#SUPER MARIO 3D WORLD OST PORTABLE#
It’s not that it’s a bad soundtrack, but the portable games have always had a more utilitarian focus in music, intended as a supporting pillar and not really a standout game seller. Mario 3D land was interesting much more for the fact that it was 3D on a portable system, and it’s probably why the soundtrack ends up being so forgotten. So let’s look at these two games, how they show an interesting dichotomy of music, and how 3D World especially manages to be a standout despite the odds. situation musically, World takes the basic groundwork of Land and does some really neat stuff. These games form an interesting pair, because while seeming like another New Super Mario Bros. And yet, despite that description, I still think they manage to stand out. Upbeat, happy, melodic, good feeling, they were about as standard as you could get. Super Mario 3D Land and Super Mario 3D World were perhaps the most traditional feeling Mario soundtracks we’d gotten in a long time, when they were new and fresh.
